Aside from the complete lack of any income, these two past months since I left my job have been amazing. I’ve had lots of discussions with many developers about all kinds of interesting, quirky, wonderful stuff. These conversations are all in varying stages, and I’m sure I’ll be making some future announcements soon.
But today I’m super excited to announce the first official game I’m working on: Axiom Verge!
What’s so special about Axiom Verge?
Even though I always love weird, abstract experimental games, I’m a total sucker for a super well-designed action-platformer/Metroidvania style game. (If you check out my Steam Curator page [with link] (shameless plug alert!) you’ll see a good list of the types of games I play. I’m trying to keep the list small and will refresh it roughly monthly.) And Axiom Verge is one of the best Metroidvania games I’ve played in years – maybe ever. (Since I’m working on the project, I suppose I’m officially biased now.)
In case you’re not familiar with it, here’s the trailer are a couple screenshots.
And here are many more!
Tom Happ sent me a build of his game a week before PAX, where we were planning on meeting for the first time. I was originally only intending to play for about an hour to get a sense of the gameplay and controls so I could have an intelligent conversation about the game. But I wound up playing through everything that was in the build (3 worlds’ worth) and writing up a couple pages of notes. Over the next many months, we’ll probably talk more about the features of the game that make it so compelling, but the things that grabbed me most were how tight and responsive the controls were and how well-designed the different rooms are. There are a ton of hidden areas to explore, and it’s possible to plan your attack through the areas so that it’s much more than just a run and gun shooter.
Who is the team behind Axiom Verge?
The “team” behind Axiom Verge is just one guy: Tom Happ. While holding down a full-time job at Petroglyph Games, Tom has been working on the game as a labor of love for almost 5 years now. He’s been dedicating his evenings and weekends to this project and only just recently switched to working on Axiom Verge full-time. Tom has a background as both a programmer and animator, so he’s a rare example of someone who has been able to make a game from start to finish on his own. He even taught himself how to write music for the game! He doesn’t have a business background, so this is an ideal partnership.
But this is a PlayStation-exclusive game!
Hell yeah, it is! It’s going to be on PlayStation 4 and Vita. (And a little while later on Steam as well.) I’ve known Nick Suttner, Adam Boyes, Brian Silva, and many of the other Sony folks for a few years now, and I’m really excited to be working directly with them! Although I will always have a special place in my heart for Nintendo, this game is solely focused on PlayStation. Sony has been super supportive of Axiom Verge, showing it at tons of shows like PAX and E3 and talking about it on the PlayStation Blog. In fact, the next public showing will be in Sony’s booth at IndieCade in just a couple weeks. If you’re going to be there, you should check it out!
I’m glad I bought a PS Vita.
Bruce Lee vs Batman by Mike Deodato x