3DS Hori Hard Pouch Review
So since the release of the 3DS. I knew when I bought mine it needed a pouch/case. I finally ended up with this little beaut. There were a handful on the market which didn’t convince me enough that it would protect my 3DS let-alone have a slick sexy design. Most 3DS cases/pouches had a design fault where the opening and closing zips were able to get in contact with the 3DS and therefore scratching the system. Well I’m happy to say that this particular one didn’t. The only slight negativity towards it would be that the 3DS felt a little loose inside the compartment once closed. But that was fixed when I added a little padding i.e folded cleaning cloth behind the flap where a few 3DS games slipped through for storage. But I would personally not recommend putting your games there.
And to clarify, I don’t oppose violent games. I just think today’s culture places too much importance on them. There are so many amazing games that don’t involve wars/shooting/blood/gore, but they are considered to be child’s games by so many people, and I don’t like that *frown*.
I’ve actually had a long break off this game since I last played it back in November. The main reason was actually due to me breaking my DS Phat. I dropped it and broke one of the hinges. Was really upset about it, but what can you do. Could have been worse. My DS Phat is still playable. Anyway, here’s a pic I took of my dog Pingu finally winning the Agility Trial Championship. One of the three competitions I have to complete with at least 3 different breeds. I’m also making close gains on my Disc Throwing competition.
I totally forgot to publish this, but I promise I got through the thirteen by Sunday!
In short: An auto-running platformer starring a cane wielding geriatric on rollerskates.
For some reason, I expected this to be a strategy game where apples are grown. How wrong I was… With her cane, granny can hook onto ziplines (pictured), and she can also jump. The objective is to beat the villainous kid (pictured) to the apples, of which there are three to collect in each level. The other main gameplay hook is that gran automatically rotates when you press/hold the jump button, so in order to maintain speed, you need to land her backflips perfectly. As such, this actually plays a lot like Ski Safari, the Aussie made App Store chart topper. Both also have upgrades to purchase with in game currency. The only real difference is that Granny Smith has levels to progress through, while Ski Safari is an endless runner. Maybe it is unfair of me to sandwich them together, but they really felt similar to me, and despite the nice atmosphere that granny brings to this type of game, I think Ski Safari is a cheaper and better option.
Verdict: Nothing revolutionary for the runner or platformer genre, but don’t let it pass youby on sale.
I’ll be playing through this I think.
In short: A generally whimsical little plaformer.
On top of standard plaforming movements, the glowing circles pictured can be used to launch Lumi and propel him to collectible fireflies, and eventually, the exit of the level. Often, the collected fireflies need to be used to light up trees, and the lighting of said trees allows you to exit the level. It also serves as a measure of your exploring/collecting ability, as each tree require fifteen fireflies. Levels are often quite long, but thankfully there are checkpoints.There are also wind tunnels that change up your movement and also increase the pace of the game. In fact the variety of pace in this game is a really great: In one level you will lazily bounce about, without a care, collecting fireflies. Then next level, you’re being chased by a big demonic dragon thing, and there’s no time for precision collecting. The game looks very nice. Its all blurry and mystical in a cute way. There are also some great, oddly specific achievements that will keep you playing in alternate ways.
Verdict: A very stylish platformer for the $2 asking price, especially if the planned updates come to fruition.
I’ll be playing through Lumi.
In short: A simple rhythm game that doesn’t quite hit the right notes.
All that is required here, is for the player to hit, sometimes hold, and occasionally slide the pink target things as they appear. Trouble is, each hit only makes a popping/clap noise, which may or may not fit in with the music at all. So unlike Guitar Hero or RockBand, you don’t actually feel as is you’re making the music, or even making any impact on the music. It is just a glorified whack-a-mole with your finger, and a bunch of technopop or jPop tracks just happen to be playing in the background. The presentation of this is pretty good, but overall it is a missed opportunity.
Verdict: A good looking package, but a little out of time and out of tune.
I’ll be removing this, regrettably.
In short: A platformer starring a square, where momentum is key.
Yes, its all about momentum, which makes this game unique. Move left, move right, but the square cannot jump. So you must cleverly use trampolines to bounce toward your goals (stars that need to be collected to open the exit), and also use downhill and uphill spots to gain or reduce the momentum of the square. I really like the way this plays, even if the physics of the square are slightly off. The minimalistic style (always black foreground with a coloured background as pictures) are nice, and a change from the myriad of ‘retro’ styled platformers seen in appland.
Verdict: Still not a brilliant game, but different enough to be worth a look.
I’ll be playing this one through.
In short: A cutesy game of falling and collecting love hearts. Nawww.
Another week, another Donut Games game. Same menu system, same visual style. Rather than a sidescroller though, this game features a parachuting teddy bear, who instead falls. Your job is to collect as many hearts as possible, by moving left and right, without hitting any enemies or walls. At the end of each level there is a cushion to land on. And that’s basically how it goes down. After about 10 levels, yo’ll likely find yourself looking for an extra gameplay hook. Lo and behold, you receive two in quick succession. One, quite literally, is a hook. You can hook your parachute to arrest your fall and collect more hearts. The other hook is a second character, one that travels parallel to teddy, but shares it’s movements. The second thing (maybe its a bat, I dunno) collects its own hearts and will eventually become impaled, but ted will continue on unharmed. Thanks to these new elements, the game takes a turn for the better, to the point that I actually recommend it. The package is pretty threadbare, but there are 40 levels and achievments abound.
Verdict: Definitely work looking at, and a great time-waster if it goes free again.
I’ll be playing through the levels, then deleting.
In short: Port of a port of a port of a really old collect-a-thon platformer.
So you’re a duck… Running away from walruses? I think they’re walruses… Anyway this is a weird one. It comes to us from 1989 (originally), and since I wasn’t around then, there is no sense of nostalgia to help me overcome the archaic vibe it gives off. It is a fixed perspective platformer, and you, as the duck, are required to collect copious amounts of fruit and also keys to escape the levels. At first, I just didn’t dig it personally, but it has an undeniable charm, and has, against my will, grown on me. There are tons of levels and Game Centre achievements, so it remains to be seen if I will remain interested or not.
Verdict: I’d say pass on this one, there are much better platformers on iOS. But if it goes free or if you remember the original fondly, you might wanna get it.
I’ll be keeping this a bit longer.
In short: Another 2D, auto-side-scrolling endless runner.
Like all of them, you chase high-scores and collect stars to spend on boosts and upgrades. Again too, there are unnecessarily cute characters. The thing in this one… Well, it looks as if a Magneton and a panda have mated. I guess the controls offer soemthing a little different; basically a charged connection joins from where you touch, to the panda thing, and he will do his best to follow your finger. However this takes up energy, so half the time you’ll just have to let Pandaton drift along on his own, and he’ll probably hit one of the stupid red mines that follow you. You can destroy these mines/enemies by tapping them when they’re mouths are open, but if you miss slightly it will register as a normal touch, and Pandathingy will try and go there, and probably die. So it is a bit frustrating in the end. One point of note is the game’s music, which as you can hear, is stupidly catchy.
Verdict: A pretty meh entry into the 2D runner genre. Leave it.
I’ll be deleting this.
AXL Full Boost
In short: A 3D spaceship racer. (Not sure if it is A.X.L. or Axle)…
Unlike the loved space racers like Wipeout or F-Zero, the player is inhibited by necessary guff: I’ll consult the sales pitch to explain: “Join the championship: get ready to boost and unveil the truth beneath corporate plots!” Corporate plots? No thanks. Its bad enough that I have to hear about the ‘new energy source’ that allows the spaceships to exist. I’d just like to race at a high velocity please. The game also has a dicky font in places, and as far as I can tell, the retina display is not utilised on the iPod Touch 4 that I’m playing on, even though the app is universal. Those are nitpicks I guess, but there is one serious issue though; tilt only controls. I found them to work fine, but it really is criminal to leave out some sort of alternative option. Other than those criticisms, the game is pretty good. Your craft will flip out extra panels and fins to either boost or slow you down, and orbs collected on the track allow you to perform said boosts. As one would expect, there are plenty of cups to vie for, as well as free runs and exhibition races.
Verdict: A solid title, but not a must have.
I’ll be taking this one for a few more spins.
Min - A Space Adventure
In short: A quirky 3D tunnel crawling game.
This is one of those silly games that make no sense whatsoever. Players take control of the earth, which is strapped to a giant rocket. The earth would then like to be piloted through some very drab tunnels and collect tokens. It is just weird, I don’t understand it, and I don’t like it. Controls also feel a bit off and I found it hard to judge my movements, thus, I crashed a lot. It also looks, as I said, very drab. Brown everywhere.
Verdict: Definitely avoid this one.
I’ll be deleting this pronto.
In short: Another week, another crasher.
Yes, my apologies for including another crasher, but these are my legitimate experiences. I gather this is some sort of endless runner, where you launch a purple teddy bear in a plane out into the wide world. At night.
Verdict: It crashes when I select “play”. Maybe you’ll have better luck.
I’ll be keeping an eye open in case there is an update.
In short: Part physics puzzler, part platformer.
So basically, this works like a platformer. Pressing on the edges of the screen moves the blob in that direction. There are starry things to collect, which increase the size and power of blobby, enemies to avoid, and an exit warp pipe to reach. However the twist is, that the blob can be grabbed and pulled, allowing you to launch him skyward. This really opens up the game, and makes it similar, but also very different to any other slingshot game or any other platformer. The controls are a bit of a pain though, if I’m honest. I’m used to keeping my fingers fairly fixed when playing a platformer, but since this requires Blobby to be pulled and launched, I have to move my thumb away from the direction buttons, and then immediately back again to guide him in mid air, which is hardly ideal when speedy reactions are required. The package is full one though, with lots of levels and also an endless high-score based mode. The game is clean and simple visually, though it isn’t overly attractive
Verdict: Control annoyances aside, Blobster is a unique and thorough package.
I’ll be playing more, but probably not all the way through.
In short: A hybridisation of town building, resource management and match three puzzles.
Yes, this must be a growing genre; match three mini-games inside another metagame. I’ve already covered one in week two, Angel Salvation, and I believe there are others like the acclaimed 1000000 which markets itself as “a Dungeon Crawling RPG Matching Game”. Anyway, the guise here is that you need to build a town; with villagers, farmers, smiths, miners, etcetera and in order to gather the resources, you must play match-three. Match-three in the corn fields, match-three in the caves. Pairing trees gets you wood, wheat gets bread, and so on. You can then buy and sell resources, or craft it into tools like shovels or scythes to aid you in the matching. By creating revenue you can keep the village growing, the profits growing and so on in to infinity. Now by no means is this a bad game. The two genres work well together. But as someone who has binges of matching games, I found it annoying each round was, and the settlement building stuff just felt like it was in the way. You’re also required to collect taxes every few hours, and notifications will remind you of this. So it isn’t really suited to the way I like to play these matching games; to get hooked for a bit, and then move on.
Verdict: My qualms are very much personal, so I think this would be worth a shot for most people.
I’ll be sticking with other matching games like Zookeeper.
In short: A freer, prettier and more underwater version of Snake.
Controlling the glowfish, it is your task, dear player, to rescue the little sea urchin things. They will then follow you in a line, a-la Snake, but can also use them as an offensive spinning shield, and defeat the mean creatures of the seas, like jellyfish. As you grow your little sea crew, you will be able to defeat larger and larger monsters, allowing you to reach the shelly abodes of your little friends, and deliver them safely home, before exiting the level. There are lots of achievements to collect and over 30 levels to play through, which have secret areas of their own. This is a rather pretty game, easily the nicest to look at this week! Despite this being a full version, I do find myself meeting full screen adverts after each level, but these are fairly inoffensive.
Verdict: A beautiful and often relaxing underwater adventure. Well worth your time.
I’ll be playing through this one!
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Same time next week, yo!
Minute to Wing It - Wii
Basically you’re an upcoming amateur iron chef and the name of the game is exactly what the title of this game insists. 1 minute to wing that motherfucking finger licking raw chicken. I must say, Developer ZOO Games created a monster of a game. This shit would give you salmonella by the time you waggled out that wii-mote to death. If you do decide to test yourself, maybe try before you buy.
A day late, aye, but I’m sure nobody really cares. Whatever; lets kick off:
Here’s what I’ve knocked off this week, ending December 9th!
In short: A good looking, but ultimately shallow slashing experience.
On face value, this appears to be another entry in the recent trend of iOS games that place style slightly ahead of substance; graphic ahead of gameplay; visuals over variety. Titles like Batman Arkham City Lockdown, Avengers Initiative, and Infinity Blade are games often mentioned in this category: Ultimately they play fine, but are more focused on visual flourishes. This game however, doesn’t even play fine. It is basically a glorified Fruit Ninja, with less player choices. You are given a direction to swipe in for each passing enemy (of which there are only about 5 different types), and if you fail to take them down you die instantly. Sure, you can buy swords and armour, but to what end? This is all about repetition and timing. It looks good thanks to the Unity engine, but it just isn’t very fun.
Verdict: Unless I’m missing something here, this is a definite pass.
I’ll be removing this.
I Like Flies
In short: A silly little thing, probably made for kids.
I downloaded this one on a whim. Twas a new game that launched for free, so I though why not? Now I realise there are plenty of answers to that question. Firstly the story; a cow develops a taste for insects. The gameplay: Rudimentary at best, with rather dodgy tilt controls. The whole game is really left up to chance, as there is no way to manipulate the flies that you try desperately to reach with your cow tongue.
Verdict: Broken and silly.
I’ll be deleting pronto.
In short: A cute as a button runner.
This game started off with some very nice art, moody piano tunes, and a brief story about a dilapidated kingdom. I thought I might be in for something unusual, but then came an injection of bog-standardness. A gyro-controlled runner where you collect coins. That currency in turn buys boosts. Its been done plenty of times before, and plenty of times better. Prince Penny looks cute, but banner ads and unresponsive controls drag it below par. It also lacks the sense of speed that makes the genre’s stalwarts, like Temple Run, so addictive and entertaining.
Verdict: Pass on this.
I’ll be saying goodbye to Penny.
Rat On A Scooter XL
In short: A side scrolling runner come platformer.
Like all Donut Games games, this has the same visual style and the identical menu layout. Normally I am a fan of their games, but this is one of the worst. It features a combination of gameplay elements seen in later rat games; Rat On A Snowboard and Rat On A Skateboard. But it just doesn’t just have the same feeling of speed and fun as those two titles. The scooter can’t perform tricks like the other game’s vehicles, but absurdly, you can still perform grinds, even on a Vespa-style scooter. There are a fair few modes in the game, but unlike many of the other Donut Games games, there are no set levels to beat, only variations on fairly bland endless levels, focussed on either collecting food or avoiding hazards.
Verdict: Donut games have their charms, but there are far better ones, so grab one of them next time there is a sale.
I’ll be sticking with the plentiful supply of better Donut titles.
In short: A side scrolling runner that evolves as you play.
This runner, is actually six runners in one. It roughly progresses through the evolution of man, from fish thing to lizard thing to monkey thing and so forth. The mechanics also change with each evolution. The lizard can only jump, but the monkey can double jump and sprint. It is a unique method of mixing up the gameplay, and it really sets it apart from the usual runners where upgrades and abilities can be purchased to change the gameplay. The game does feel a little underdone though. The visual style is cartoony, but doesn’t really appeal to me and the game is also missing the achievements or objectives that could really drive it along. It also crashes too often for my liking.
Verdict: A neat idea, not so well executed.
I’ll be playing a little more, just to see what each evolution brings, but ultimately, deletion awaits.
Saving Private Sheep 2
In short: Another in the crowded slingshot genre. Oh, and ads. Ads everywhere
In my first 30 seconds playing, I faced two advertisements for Jackpot Slots, one being a pop up banner, and the other in a quasi iOS notification. This was followed by a full screen ad for Ninja Toss… From there on in, there were also small banner ads in loading screens, in menus, and in level scorecards. There was also an annoying issue with locked rotation, that had me constantly 180-ing my device in my hands between loading screens and menus. Plus, retina-graphics as an in game download? What is this, 2009? I also don’t even understand the name of this game… There are sheep using slingshots to fire hedgehogs at a wolf, and hopefully also to collect a few coins on the way… The only reference to the military is the fact that the sheep are wearing camouflage helmets. As for the game, when I finally got to it… A fairly basic slingshot game.
Verdict: Avoid. There are far better slingshot games in the App Store. For something very like this, but oodles better, I’d recommend Adult Swim’s Snoticles.
I’ll be burning it with fire.
In short: An old school Game and Watch style game.
Having never played any G&Ws myself, I can’t be sure if this is an exact clone of something, but I don’t think it is. For this kind of game to hold up properly today, I think it needs a few more modes and other sweeteners. However it is totally free after all, so that pretty swell.
Verdict: A nice little amusement for the (non-existent) price of admission
I’ll be removing this, but after I’ve worked at a few more achievements.
League of Evil
In short: Another retro styled platformer, but a good one.
There isn’t an ounce of fat in this package. It’s just a dinky-die, well designed platformer. You have the ability to jump, double jump, and punch, and your objective is to take out evil scientists, and any soldiers in your way. There are a whopping 169 levels to play through, leaderboards for the speedy, and 17 achievements for the collectors. Despite being ported from the wonderful world of Flash games, the controls hold up fine on the touchscreen, and they feel really responsive.
Verdict: A really winner in the retro platformer category, and great for those who like to speed run.
I’ll be glad to play through this one.
In short: A game that oozes style, literally.
Yes, the artwork for this game is pretty impressive. The gameplay however, is a bit sketchy. Players are required to keep the little girl safe and soundly sleeping, by killing off all the nightmarish creatures that populate the screen from the sides inward. This is done by a variety of tapping, slicing and shaking touch-inputs. That’s about the extent of it though. Lots of tappy-swipy action. It just isn’t a great deal of fun, which is a shame since the artwork and the soundtrack are quite swell.
Verdict: Worth a quick look,
I’ll be removing this.
In short: A low fi, fast paced, 2D platforming experience.
Negative points first: This game is ugly, and and the controls at times, feel floaty and loose. But that can be overlooked, because it is so damn quick. Yep, this one has taken a leaf out of the Meat Boy book. Movement is fast. Restarts are instant. Premature death is an assurance. However, there restrictions are recognised, and players can spend the (easily attained) in game currency to purchase level skips and double-jump abilities to keep things moving, and hopefully also keep frustration to an minimum. Oh, and you can always buy a top hat, of that helps. There are over 100 levels to die in, as your little lab-created-green-blob tries to escape, and thirty-seven achievements and oodles of leaderboards to climb for those on the Game Centre bandwagon. There are also quite a few ‘coming soon’ features, so things will only get better from here!
Verdict: Not as tight as the competition, but a fast, fun platformer nonetheless.
I’ll be keeping this one, playing, and looking forward to new levels.
In short: If Angry Birds was in Camelot and in 3D.
Unlike good ol’ Saving Private Sheep up there, this game wastes no time getting down to business! There is no menu, as such, (only the level select screen) and the game just plops you in Level 1, which is great. Basically, you need to shoot big rocks from your catapult and destroy some bad knights, as well as the towers of wooden boxes on which they stand. The aim is to achieve the usual 3 star ranking (or rather a gold crown in this case) and you can additionally use power-ups to help better visualise your trajectory and so forth. The graphics are bright and colourful, and you get a chance to pan around the world a bit, so you can really appreciate it all, right down to the individual petals on flowers. There are eighty levels and there is full Game Centre support, so there is also plenty of content to complete the package.
Verdict: Just about a must have game, considering the content, lack of ads and the price; free.
I’ll be playing through.
They Need to Be Fed
In short: A platformer that feels like a Super Mario Galaxy de-make.
Truly, that is how it feels. You can leap across the invisible gravitational fields produced by the spheres (pictured), and harness those forces, to collect the odd crystal and eventually reach the goal of the level. Said goal is to be eaten by a monster, but I won’t let that dampen what is an enjoyable platforming experience! :P The graphics are minimalistis, clean, and crisp, all big pluses for mobile gaming in my opinion. Right now, there are eleven worlds, each with seven levels, and a bonus one. This is a great number, because you can play in small chunks and still be rewarded with a feeling of progress and accomplishment. Thirty-six unlockable achievements round out this great little package, and there are promises of more level packs to come.
Verdict: At $3 for the HD/Universal app, it isn’t cheap by App Store standards, but you get what you pay for… Or get what you wait for, if you’re a freebie/sale hound like yours truly.
I’ll be getting back to it, because, THEY NEED TO BE FED!
On The Wind
In short: A game where—CRASH.
Yerp. Sorry to be a wowser by including this, but I’m merely recording my honest experiences with these games. This game just hangs on the loading screen. It sounds like a cool game: The player controls the wind like Flower, but in 2D. The semi retro world is ever scrolling, and leaves must be collected by the fingertip. Hopefully I’ll actually get to play it at some point.
Verdict: Have a look on your own device. Maybe you’ll have better luck.
I’ll be deleting it.
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Adios! See you next time!
Time: 6:16 Hrs
Location: Cerulean City
- Lv24 Pikachu
- Lv24 Raticate
- Lv25 Pidgeotto
- Lv25 Ivysaur
- Lv26 Mr. Nido (Nidorino)
- Lv27 Mankey
So I’ve manage to just beat Misty. Then trail blazed through to Vermillion City. Where I had to level grind a bit so I could eventually take on Sarge. During this time I swapped Pokemon with an NPC. I gave her my female Nidoran while I received the male counterpart. Basically Butterfree was giving me the shits unfortunately due to it’s low stats but also due to it’s really bad early moveset. So I swapped out Butterfree and leveled up Mr. Nido to an evolved Nidorino. I have a moonstone but I’ll savor the moments I’ll have where Mr. Nido is now.